People often write C / C++ to denote they do not care which one of them to use.
But if we interpret it literally, it means the inverse of C++ interesected with C features.
Now. What C ^ C++ would look like?
In essense: it is a template ASM!
Here is a quick example (mostly AI generated):
template<int Count>
struct AsmLoop {
static __attribute__((always_inline)) inline void unroll() {
asm volatile(
".pushsection .rodata" "\n"
".L_cursed_str%=: .ascii \"C ^ C++ = asm\\n\"" "\n"
".popsection" "\n"
"mov $1, %%rax" "\n"
"mov $1, %%rdi" "\n"
"lea .L_cursed_str%=(%%rip), %%rsi" "\n"
"mov $14, %%rdx" "\n"
"syscall"
: : : "rax", "rdi", "rsi", "rdx", "rcx", "r11", "memory"
);
AsmLoop<Count - 1>::unroll();
}
};
template<>
struct AsmLoop<0> {
static __attribute__((always_inline)) inline void unroll() {}
};
template<int ExitCode>
[[noreturn]] void _start_template() {
asm volatile(
".global _start \n"
"_start:\n\t"
);
AsmLoop<3>::unroll();
asm volatile(
"mov $60, %%rax \n\t"
"mov %0, %%rdi \n\t"
"syscall \n\t"
: : "i" (ExitCode) : "rax", "rdi", "rcx", "r11"
);
__builtin_unreachable();
}
template void _start_template<42>();